- timing and timelines
- paths
- data structures-lists, files
- multiplayer-message loop
- AI-deterministic (AI will do the same thing in the same situation)
- -tracking and evasion (pathfinding)
- -detection, distance
- non-deterministic (options for AI)
My game so far is plain, but it's playable, so I'm quite content w/ my work.
So far, I'm starting to get the hang of it, but the parts involving variables and putting in time lines are still a mystery to me...
Update: A roller-bladder sped faster than the speed of light, and slammed against a half-opened door of a parked car that was adjacent to a window of the bus that I was on, facing. The roller-bladder was motionless for a while until put onto a stretcher. She seems to be fine, she could move limbs and talk...
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